Accéder au contenu principal

Computer games can be good for learning

University of Bristol News (01/08/16) Cathy Farmer

University of Bristol researchers conducted a brain-imaging study showing technological game-playing can involve brain activity that positively supports learning.  The research is linked to a larger classroom study, which will include 10,000 secondary school students across Britain, and it could provide a new perspective on concerns that some children spend too much time playing computer games.  The researchers will show how the gamification of learning can reduce the activity of a particular brain network that governs mind wandering.  The researchers found when students tried to study by reading notes and looking at example questions, this Default Mode Network portion of the brain was strongly activated.  However, when studying became a competitive game, the additional brain activity disappeared and learning increased.  "This is evidence that computer games can be good for learning, if we are careful about how we design and develop them," says University of Bristol professor Paul Howard-Jones.  As part of the study, 24 student volunteers experienced three types of study sessions while having their brains scanned.  The brain-imaging experiment showed how the students concentrated and learned better when studying was part of a game.

Posts les plus consultés de ce blog

Youth Digital Skills Program 2018 - Shouf

Whether you are a student, employee or entrepreneur to be, register now in the free upcoming digital youth training sessions with #DOT and improve your digital skills.
Register here:
DOT (level1-2):
DOT level 3:

Level 1: - Module 1: Basic Hardware and Software
- Module 2: Microsoft Office
- Module 3: Internet, Cloud
Level 2: - Module 1: Business Canvas
- Module 2: Basic Graphics Manipulation
- Module 3: Basic Media Production Skills
- Module 4: Social Media
- Module 5: Introduction to web
- Module 6: Digital Skills and New Trends
Level 3 Module 1: Ideation
Module 2: Introduction to Coding & App Inventor
Module 3: Data and Market research
Module 4: Master loops and conditionals
Module 5: Prototype your app and finalize your business model
Module 6: Additional coding resources and create a logo and visuals for your app
Module 7: Plan your Code
Module 8: Trouble Shooting your app
Program details: - 6 weeks, 3 times a week, 3 hours each (54 hours)
- Transportation…

Expérience professionnelle Cnam Liban informatique

Au Cnam Liban 1/3 des crédits environs sont attribués à l'expérience professionnelle, voici les conditions de validation de cette expérience:

Source : département informatique Cnam Liban , Computer Science Lebanon for adult training and continuous training
Les titres du répertoire national des certifications professionnelles (RNCP)Les diplômes de niveau III (bac+2) :
2 ans d’expérience professionnelle dans le domaine ou 2 ans en dehors du domaine
+ 3 mois de stage dans la spécialitéLes diplômes de niveau II (bac+3/4) :
2 ans d’expérience professionnelle dans le domaine ou 3 ans en dehors du domaine
+ un stage de 3 à 6 mois selon la spécialitéLes licencesParcours complet L1, L2, L3
3 ans d’expérience professionnelle dont 1 an dans le domaine validé par un rapport
d’activité. Si l’expérience professionnelle est en dehors de la spécialité : 3 ans + 6 mois de
stage dans la spécialitéParcours L3
1 an d’expérience professionnelle dans le domaine validé par un rapport d’activité.
Si l’expérience…